The World

In the uncharted lands of Valenarth, civilization is a memory carried on the wind. You arrive with nothing — no tools, no shelter, no allies. The wilderness stretches endlessly, filled with ancient forests, mineral-rich mountains, and rivers teeming with life.

Here, survival isn't given — it's earned. Every plank is sawn by hand, every ingot smelted from ore you mined, every meal cooked from what you foraged or farmed. The world doesn't wait for you. Day turns to night, storms roll in, and your settlement needs constant care.

But you're not alone. Other survivors walk these lands. Together, you can build settlements, share crafting stations, divide labor across twelve distinct skills, and transform a patch of wilderness into a thriving community.

The World of Valenarth

What Makes Valenarth Different

Skills

Deep Skill System

12 skills, each with a 37-node progression tree. You earn 100 skill points but need 149 to max a single tree. Every player builds differently.

Crafting

Everything is Crafted

No loot drops. No NPC shops. Every tool, every meal, every building material is made by players through multi-stage crafting chains.

Settlements

Player Settlements

Claim land, build together, manage supplies. Settlements grow through three tiers with expanding borders, more stations, and shared storage.

Built for Scale

No download. No launcher. Just open your browser and play. Valenarth delivers stylized low-poly visuals with WebGPU acceleration — smooth performance on any hardware.

Behind the scenes: chunk-based terrain streaming, spatial interest management, and an authoritative server architecture that keeps the world consistent across hundreds of simultaneous players. The world is persistent — your buildings, your progress, your settlement is always there.

Technology

Development Roadmap

Completed

Core Engine & World

ECS architecture, terrain generation, networking, persistence, day/night cycle, weather

Completed

Skills & Crafting

12 skills, tiered tools, 100+ recipes, crafting stations, skill trees with 37 nodes each

Completed

Settlements & Social

Settlement zones, member management, shared building, storage, supply system

Completed

Alpha Playtest

Invitation-only alpha launch — first players enter the world, testing core systems and providing early feedback

Completed

Content & Polish

Completing the full gathering and crafting chain up to Tier 4 — new stations, recipes, tools, buildings, and balancing across all 12 skills

Completed

Travel & Transport

Carry weight system with overload movement penalties, bags and containers to increase penalty-free capacity, and transport solutions for long-distance hauling

Completed

Economy & Trading

Player trading, marketplace, supply chains between settlements

Completed

World Events

Regularly scheduled server-wide events with per-player and per-settlement participation tracking, leaderboards, and exclusive rewards

In Progress

Territorial Warfare

Conquer and defend land through siege mechanics, fortifications, and strategic settlement warfare — no direct player combat

Planned

Public Beta

Open the gates — Valenarth becomes free to play for everyone, no invite required