About Valenarth
A survival crafting MMO built from the ground up
The World
In the uncharted lands of Valenarth, civilization is a memory carried on the wind. You arrive with nothing — no tools, no shelter, no allies. The wilderness stretches endlessly, filled with ancient forests, mineral-rich mountains, and rivers teeming with life.
Here, survival isn't given — it's earned. Every plank is sawn by hand, every ingot smelted from ore you mined, every meal cooked from what you foraged or farmed. The world doesn't wait for you. Day turns to night, storms roll in, and your settlement needs constant care.
But you're not alone. Other survivors walk these lands. Together, you can build settlements, share crafting stations, divide labor across twelve distinct skills, and transform a patch of wilderness into a thriving community.
What Makes Valenarth Different
Deep Skill System
12 skills, each with a 37-node progression tree. You earn 100 skill points but need 149 to max a single tree. Every player builds differently.
Everything is Crafted
No loot drops. No NPC shops. Every tool, every meal, every building material is made by players through multi-stage crafting chains.
Player Settlements
Claim land, build together, manage supplies. Settlements grow through three tiers with expanding borders, more stations, and shared storage.
Built for Scale
No download. No launcher. Just open your browser and play. Valenarth delivers stylized low-poly visuals with WebGPU acceleration — smooth performance on any hardware.
Behind the scenes: chunk-based terrain streaming, spatial interest management, and an authoritative server architecture that keeps the world consistent across hundreds of simultaneous players. The world is persistent — your buildings, your progress, your settlement is always there.
Development Roadmap
Core Engine & World
ECS architecture, terrain generation, networking, persistence, day/night cycle, weather
Skills & Crafting
12 skills, tiered tools, 100+ recipes, crafting stations, skill trees with 37 nodes each
Settlements & Social
Settlement zones, member management, shared building, storage, supply system
Alpha Playtest
Invitation-only alpha launch — first players enter the world, testing core systems and providing early feedback
Content & Polish
Completing the full gathering and crafting chain up to Tier 4 — new stations, recipes, tools, buildings, and balancing across all 12 skills
Travel & Transport
Carry weight system with overload movement penalties, bags and containers to increase penalty-free capacity, and transport solutions for long-distance hauling
Economy & Trading
Player trading, marketplace, supply chains between settlements
World Events
Regularly scheduled server-wide events with per-player and per-settlement participation tracking, leaderboards, and exclusive rewards
Territorial Warfare
Conquer and defend land through siege mechanics, fortifications, and strategic settlement warfare — no direct player combat
Public Beta
Open the gates — Valenarth becomes free to play for everyone, no invite required